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Blog
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18.01.2024
Combining Utility AI and MCTS
In this post, you will learn:
-How AI-driven bots were created in a turn-based tactical game, in which each player controls a squad of units
-How to combine two AI algorithms in one solution: Utility AI and Monte Carlo Tree Search
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12.05.2023
Uncommon sense: a systemic approach to beliefs of AI agents (talk at Digital Dragons 2022)
Have you ever wondered if there’s a way of preventing NPCs from making the same mistakes over and over again? Or maybe...
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12.05.2023
Automatic gameplay testing with AI. Is it finally possible? (talk at Digital Dragons 2022)
Quality assurance is a sizeable part of the production budget of any imaginable video game. It’s mostly done manually by human testers, especially when it comes to...
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12.05.2023
Utility AI configuration as fuzzy logic rules (talk at Game Industry Conference 2022)
Utility AI is a technique gaining more and more popularity in gamedev. It gives developers a lot of freedom in defining complex behaviors. However...
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12.05.2023
Graphs within graphs - a story of developing spatial analysis tools for the needs of game AI (talk at Digital Dragons 2022)
I his talk at Digital Dragons 2022, Daniel Lewiński discusses various spatial reasoning techniques that we used to enhance the quality of AI...
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12.05.2023
How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future (talk at Devcom 2021)
In his talk at Devcom 2021, Rafał Tyl reviews the most popular decision-making techniques used in video games, discusses...
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12.05.2023
Designing Unpredictability: managing truly complex AI in games (talk at Digital Dragons 2019)
This one is a true blast from the past! In his talk at Digital Dragons 2019, Maciej Świechowski presents the case study of AI implementation in...
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12.05.2023
WELCOME
Hello guys! For the past few years we have been busy developing Grail, making games and sharing our knowledge with the gamedev community...
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