How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future (talk at Devcom 2021)

In his talk at Devcom 2021, Rafał Tyl reviews the most popular decision-making techniques used in video games, discusses other approaches (like Utiliity AI and Planners) and proposes a  general AI system architecture based on blackboard communication, allowing for seamless integration of multiple decision-making algorithms and facilitating easy code reuse.



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