Automatic gameplay testing with AI. Is it finally possible?

(talk at Digital Dragons 2022)

Quality assurance is a sizeable part of the production budget of any imaginable video game. It’s mostly done manually by human testers, especially when it comes to exploratory testing (or gameplay testing in general). What if we could automate the most mundane parts of the whole process and let humans focus on the most important ones?

In their talk, Alina Powała and Rafał Tyl discuss the market need for automated gameplay testing, describe our own experiments and provide valuable tips on how to implement your own solution.

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