QED_Games_Graphic_ABOUT_US_graphic

QED Games develops state-of-the-art AI solutions for gamedev and publishes video games, which use those technologies. Our mission is to make the game development process easier by providing accessible AI and automating testing. 

Our main focus is on Grail—a multimodular, universal engine for embedding AI in games. Grail allows us to create challenging and realistic AI that imitates human-like behaviors, improves the gaming experience and makes it easier for the development team to implement AI in their game.

MEET OUR TEAM

Rafał Tyl

CEO
An AI programmer and team leader with over 8 years of experience in the industry. Co-creator of Grail AI framework. Passionate about a very wide range of topics, spanning from science and technology to music, art and philosophy.
MEET RAFAŁ THROUGH HIS LECTURES

Maciej Świechowski

CTO
An accomplished scientist and software engineer, specializing in game AI. Co-creator of Grail AI framework. Received a Ph.D. with distinctions in 2015 from the Polish Academy of Sciences. Author or co-author of 30+ publications, mostly related to game AI, machine learning and metaheuristics.

Piotr Biczyk

Board Member Sales & Partnerships
A skilled alliance builder, expertly aligns game development needs with market strategies and product innovation. A seasoned project manager. His diverse experience ranging from sales to R&D fuels the successful navigation of the dynamic game development industry landscape.

Karolina Kowalewska

Business Development Manager
In the junction of business and gaming realms, she stands tall as a seasoned Business Development Manager. Her experience lies in crafting harmonies, sparking and cultivating bonds. Driven by a fervent love for good coffee, cats and Roguelikes.

Piotr "Wooki" Łukaszewicz

AI Programmer
Masters degree in automation and robotics. Programmer in Fogs of War, Grail and Tactical Troops projects. AI programmer in Ancestors: Legacy and Fugitive Five. Besides AI and gamedev experience in automation and robotics. A lover of gamedev, AI and militaria. He regularly enjoys playing both video and board games.

Daniel “Dante” Lewiński

AI Programmer
Graduate of Computer Science at the WUT. Since 2017 he’s responsible for R&D related to AI in games (Grail, Fogs of War) and the implementation of AI algorithms in commercial projects (Tactical Troops, Hard West 2 and unannounced project). Since 2014, member of the KNTG Polygon - association for amateur game developers from Warsaw. He likes sharing his knowledge by giving speeches on conferences such as GIC, Digital Dragons and 4developers. Avid gamer and reader.
MEET DANIEL THROUGH HIS LECTURES

Łukasz “Swaróg” Nowak

AI Programmer
Interested in physics, metallurgy, AI, IoT and computer vision. Likes programming microcontrollers, running tabletop RPG (hates last minute scheduling conflicts), learning about medieval and renaissance technology. Can talk for hours about hours about bad game design or other video game flaws and then go and enjoy games he complained about an hour ago. Dreams of petting the most dangerous animals.

Jakub Gumowski

Tool Programmer
Software developer with background in robotics and electronics that is also interested in the theoretical side of computer science. His passion for IT started many years ago out of a need for building a better PC capable of playing more demanding video games. Fan of space sims, board games and mountain biking.

Marcin "Anarhian" Zadykowicz

QA Specialist
An analytical mind with a creative heart. He plays video games, board games, tabletop games; if it’s a game, he’ll play it. He’s taken part in game jams as a programmer, and he dabbles in game design, mainly from the perspective of world-building and storytelling. He insists on filling every plot hole there is. He’s designing his own game at the moment, which he hopes to make one day. It is sure to have no bugs.

Maciej Merski

Graphic Designer
A concept artist, designer, illustrator and animator. Maciek is actually a silent kil.. man of many talents. He authored the interface, illustrations, many assets and animations for Unity. When he is not currently drawing, the evil marketing team mercilessly exploits his skills to craft creative visuals, pages and power point presentations.
SEE HIS STUFF
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