Designing Unpredictability: managing truly complex AI in games
(talk at Digital Dragons 2019)
This one is a true blast from the past! In his talk at Digital Dragons 2019, Maciej Świechowski presents the case study of AI implementation in our game – Tactical Troops – and explains the details of our solution, combining Utility AI with Monte Carlo Tree search to achieve sophisticated decision-making in complex game environments.
Keep in mind that the talk was recorded almost 2 years before the game’s release date, so some details surely have changed.